The Fate of Atlantis Materials

You will find here the materials and recipes I worked on Assassin's Creed Odyssey DLC, The Fate of Atlantis.
It was fun working on this DLC as the variety of material was really wide, I only worked on the 2 first episodes, it was really cool.

My favorite job was to find new recipes for Persephone, with a more organic and godly look. I went with a chryselephantine look, with natural patterns like roots and leafs, adding obsidian with emissise and parallax to give it a more etheral feel.

I also create the fog version of the world map for the episode 1. From data created by the biome team (actual game data) I built some kind of marble sculpted version of the map in Designer. Then I made the material layering in Painter, adding decorations and Nymphs I drew by hand.

Lead Art, Dominic Gladu-Despatis.
Lighting, Jean-Philippe Martel ♥
Modeling, Pierre-Luc Lavoie and Hugo Lamarre.
Level Art, Maxime Larivière, Tristan Faure, Vincent Gros and Jonathan Leclerc.