This Kit was created to build classic temple setups, so we use the Doric order to convey that idea. It had to fullfill the idea of greek temples without being too old or new, giving us some room to create older and newer temples . I made those materials from scratch, identifiying the needs and budget first, then creating most of the Sculpts in Substance Designer. The final material layering was made in Painter, using an in house Bank Material and Tools.
During the Assassin's Creed Odyssey production I was Texture Artist, at first I helped to create the Architectural Workflow where Modelers needs and Texture Artists constraints were synchronized. I also helped along the production to build in game materials, make follow up with in house or external artists and some Substance or Art related trainings.
Artistic Director, Thierry Dansereau
Lead Art, Dominic Gladu-Despatis
All modeling done by Hugo Lamarre