Snake Kit

Here is the Athena Parthenos Snake, made as a kit, a tilable body in Designer and a baked Head in ZBrush. Material layering of both parts have been made in Painter. This recipe was so versatile that some other artists reused it in other places :) .

During the Assassin's Creed Odyssey production I was Texture Artist, at first I helped to create the Architectural Workflow where Modelers needs and Texture Artists constraints were synchronized. I also helped along the production to build in game materials, make follow up with in house or external artists and some Substance or Art related trainings. Later on in production I helped on various task such as environment Props or Character Weapons.

Art Direction, Thierry Dansereau
Lead Art Architecture, Dominic Gladu-Despatis
Leads Art Props, Ariane Trottier and Jimmy Malachier

Here is the Snake at the feet of Athena Parthenos which is the first use it was design for.

Here is the Snake at the feet of Athena Parthenos which is the first use it was design for.