Here is a gallery of some 3d assets I made during the ACOD production. Some are baked assets to decorate architecture or test meshes because everytime I made a tiling material I made some meshes to test it in context as a complete recipe. That way, modellers can grasp how a material is suppose to be use, directly reuse those meshes as base mesh or create new recipes.
During the Assassin's Creed Odyssey production I was Texture Artist, at first I helped to create the Architectural Workflow where Modelers needs and Texture Artists constraints were synchronized. I also helped along the production to build in game materials, make follow up with in house or external artists and some Substance or Art related trainings.
Art Direction, Thierry Dansereau
Lead Art, Dominic Gladu-Despatis