Hall of the Gods materials

Here are some materials I built for the Hall of the Gods in the Aphrodite region. In the lore of Immortals Fenyx Rising, it's the place where the Gods used to meet before beeing beaten by Typhoon. It's also the place of many upgrade stations and a quest board.

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As always this place was a group effort, I mainly worked on the walls, roof, ceilings and figurative representations that I drew myself as well as some cliff sculpts. The phoenix mosaic was hand-made and layered in Designer. The God's paintings magically reappears when you free them. I created several moss with different level of detail frequencies to be blended in various setups.
I also rearrange parts of the Level Art Setup here and modeling parts like the floors.

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On Immortals Fenyx Rising, I had the chance to be Lead Environment Material during the full project.

At the very beginning I worked closely with the Art Director to find our own material identity and share it internally and externally, building documentations, trainings and benchmarks.
During the production I planned material assets workload, material visual identification for each gods and made the follow up with the artists responsible for each kit of assets. I was also the point of contact for the creation of many assets between several departements.
On parallel I produced many assets myself and was in charge of Hephaestus architecture materials some Hall of the Gods, Generic and things here and there. It was really important for me to keep producing while beeing lead.

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A big thank you to the team that was composed by experienced Artists who did an amazing work ! A big shout out also to Technicolor who did a huge job as well !

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For more Materials done by the team it's here,

https://www.artstation.com/caroc
https://www.artstation.com/claudegosselin
https://www.artstation.com/dimsane
https://www.artstation.com/isabellegagnon
https://www.artstation.com/misuuu
https://www.artstation.com/oliver87
https://www.artstation.com/pfleau

Phoenix mosaic base color building and material render.

Painting blend triggered each time you deliver a God.

Trimsheets, phoenix mosaic and golden roof final render.