Hephaestus Materials

Here are some materials I did for the Hephaestus architectural kit.
As usual the final scene is a huge team effort.
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The materials had to translate the lore of this specific God and Region, a blacksmith and artisan divinity who had an army of automatons. We chose to associated this God to force so the bull and minoan iconography was perfect for it. For the stones I went with a strong red but decayed that would yell minoan, illustrate the time passing by and also contrast with the yellowish vegetations. The grounds are more orange to help the lisibility and create a link between the biome and architecture. There is many octogonal and Minoan shapes to renforce even more the idea of mechanisms and ancient Greece.

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On Immortals Fenyx Rising, I had the chance to be Lead Environment Material during the full project.

At the very beginning I worked closely with the Art Director to find our own material identity and share it internally and externally, building documentations, trainings and benchmarks.
During the production I planned material assets workload, material visual identification for each gods and made the follow up with the artists responsible for each kit of assets. I was also the point of contact for the creation of many assets between several departements.
On parallel I produced many assets myself and was in charge of Hephaestus architecture materials some Hall of the Gods, Generic and things here and there. It was really important for me to keep producing while beeing lead.

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A big thank you to the team that was composed by experienced Artists who did an amazing work ! A big shout out also to Technicolor who did a huge job as well !

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For more Materials done by the team it's here,

https://www.artstation.com/caroc
https://www.artstation.com/claudegosselin
https://www.artstation.com/dimsane
https://www.artstation.com/isabellegagnon
https://www.artstation.com/misuuu
https://www.artstation.com/oliver87
https://www.artstation.com/pfleau

Hephaestus decorative symbols base color step by step.