Substance Source Signature Serie on the theme of Cartagena, Colombia.
Done for Adobe with Substance Designer.
---
When I started this drop I wanted to work on an architectural setup that would be colorful and inviting. I also wanted to do it with game production in mind as I love the game dev side of environment creation.
That's why I created tilable surfaces used in blends, atlases, trimsheets, props, exposed parameters, ZBrush heights or hand drawn shapes.
I hope those few materials will help people to have a better understanding of game production and possible recipes.
---
I did this Signature Serie like an architectural kit I would do with professionnal constraints. All the materials had to work together and be grounded the same way to build a coherent scene inside a budget of 15 materials.
All showcase renders have been made using the PBR render node, the final scene was built in the Unreal Engine 4.
More infos about the scene coming soon.
---
Every materials sbs are available on Substance Source and comes with cleaned graphs and procedural presets.
To check out the Signature Materials Sources it's here :
https://source.substance3d.com/
---
Thanks a lot to the whole Substance Source team for this opportunity and their great support.
Here is the link to the Substance Magazine,
https://magazine.substance3d.com/procedural-and-versatile-explore-cartagena-with-vincent-derozier/