Cartagena Courtyard

Courtyard inspired by Cartagena in Colombia, made as a bundle with my Substance Source Signature Series.
The idea was to build a simple environment to showcase how to use the materials in context.
https://www.artstation.com/artwork/YePywb
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I chose to go with a courtyard to control the space like an interior while still keeping natural light flowing in. You will find here images for every steps from reference gathering, material planification, mockup, scene composition and assets production.
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Everything here is modeled by hand and the scene is real time rendered in the Unreal Engine 4.
I built many asset using tileable materials, then blended them together in engine. I also used trim sheet materials to create a wider variety of assets.
Some elements like the pilars, fountain or stairs have been sculpted in ZBrush and textured in Substance Painter to get more specific details in the scene.
I also used ZBrush for the doors figurative knockers to showcase a material with external heights.
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More infos about the material collection in the article here :
https://magazine.substance3d.com/procedural-and-versatile-explore-cartagena-with-vincent-derozier/

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Huge thanks to the Substance Source team and my friends for their support (and forcing me to do videos) !

Shoutout to Dannie Carlone for his excellent sculpt Brushes and Alphas Pack, check it out :
https://www.artstation.com/artwork/43DV1

Architectural Assets for the courtyard build up.

Architectural Assets for the courtyard build up.

Props and vegetations assets for the courtyard dress up.

Props and vegetations assets for the courtyard dress up.

Render of some atlas materials from the Signature Serie, Cartagena.

Render of some atlas materials from the Signature Serie, Cartagena.

Assets built using only tilables with blend, atlases and meshes with oriented normals.

Assets built using only tilables with blend, atlases and meshes with oriented normals.

Sculpts done in ZBrush for some assets in the scene. A huge Thanks to Dannie Carlone for his amazing brush and alpha pack !

Sculpts done in ZBrush for some assets in the scene. A huge Thanks to Dannie Carlone for his amazing brush and alpha pack !

The same assets baked and textured in Substance Painter.

The same assets baked and textured in Substance Painter.

For the door materials I sculpted the figurative elements to showcase the usage of external data mixed with procedural elements.

For the door materials I sculpted the figurative elements to showcase the usage of external data mixed with procedural elements.

Master Material build in the UE4 to blend 4 materials together.

Master Material build in the UE4 to blend 4 materials together.

2d Rough I did at an early stage to visually list all the key elements I might need to sell what I thought was the Cartagena Courtyard vibe.

2d Rough I did at an early stage to visually list all the key elements I might need to sell what I thought was the Cartagena Courtyard vibe.

Few of my references for the production of this scene.

Few of my references for the production of this scene.

Visual listing made at the beginning of the drop to visualized my need.

Visual listing made at the beginning of the drop to visualized my need.