Rich Houses

This Kit was heavily used to create the house of Pericles in Athen and some other rich landmarks or districts. I used a lot of classical temple patterns transposed into houses structures to give a feeling of greatness. I made those materials from scratch, identifiying the needs and budget first, then creating most of the Sculpts in Substance Designer. The final material layering was made in Painter.

During the Assassin's Creed Odyssey production I was Texture Artist, at first I helped to create the Architectural Workflow where Modelers needs and Texture Artists constraints were synchronized. I also helped along the production to build in game materials, make follow up with in house or external artists and some Substance or Art related trainings.

Artistic Director, Thierry Dansereau
Lead Art, Dominic Gladu-Despatis
Modeling done by Olivier Carignan, Simon Doré and Ubisoft Shanghai
Complimentary materials made by Pierre Fleau and Ubisoft Shanghai

Vincent derozier vincent derozier assassin s creed odyssey res b 0
Vincent derozier vincent derozier assassin s creed odyssey res b 3
Vincent derozier vincent derozier assassin s creed odyssey res b 2
Vincent derozier vincent derozier assassin s creed odyssey res b 5
Vincent derozier vincent derozier assassin s creed odyssey res b 6

I sculpt this material surface in Designer and layered materials on top of it in Painter. The frescoe design have been made by Caroline Soucy.

Vincent derozier vincent derozier assassin s creed odyssey res b 7
Vincent derozier vincent derozier assassin s creed odyssey res b 8
Vincent derozier vincent derozier assassin s creed odyssey res b 9
Vincent derozier vincent derozier assassin s creed odyssey res b 10
Vincent derozier vincent derozier assassin s creed odyssey res b 12
Vincent derozier vincent derozier assassin s creed odyssey res b 13