Dark Temples

This Kit was made to illustrate the robustness and toughness of different areas like Sparta. I used porous stones, copper and polished limestone, as well as a more reddish color palette with a green complementary color to create something different. I made those materials from scratch, identifiying the needs and budget first, then creating most of the Sculpts in Substance Designer. The final material layering was made in Painter, using an in house Bank Material and Tools.

During the Assassin's Creed Odyssey production I was Texture Artist, at first I helped to create the Architectural Workflow where Modelers needs and Texture Artists constraints were synchronized. I also helped along the production to build in game materials, make follow up with in house or external artists and make some Substance or Art related trainings.

Artistic Director, Thierry Dansereau
Lead Art, Dominic Gladu-Despatis
Modeling done by Hugo Lamarre, polished by Ubisoft Shanghai

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I sculpt this material surface in Designer and layered materials on top of it in Painter. The frescoe design have been made by Caroline Soucy.

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