Here is a glimpse of the procedural materials I made in substance designer for the library. Those materials were shared afteward with everyone to be use on in game assets, mainly layered in Painter.
During the Assassin's Creed Odyssey production I was Texture Artist. My main responsabilty was the Architectural Materials creation and follow up.
At first I helped to create the Architectural Workflow where Modelers needs and Texture Artists constraints were synchronized. I also helped along the production to build in game materials, make follow up with in house or external artists and make some Substance or Art related trainings.
Art Direction, Thierry Dansereau
Lead Art, Dominic Gladu-Despatis
Technical Art, Pierre Fleau