Vincent Dérozier
Vincent Dérozier
Senior Texture Artist at Ubisoft
Québec City, Canada

Summary

I graduate in 2010 at the Emile Cohl School in France as a Conceptor Draftman.
I start working in the industry in 2010 at Ubisoft Annecy on the Assassin's Creed Multiplayer franchise.
I worked since on dozen of environments, 8 AAA games in 3 different countries.

I'm passionate by crafting 3d environment that share stories and emotions with people. What I like the most everyday is to be challenged by my colleagues and learn as much as I can to become a better artisan.

Skills

Environment ModelingLevel ArtPBR TexturingDigital SculptingTexture BakingEnvironment DesignLevel DesignDrawingPhotography

Software proficiency

Substance Designer
Substance Designer
3ds Max
3ds Max
ZBrush
ZBrush
Mudbox
Mudbox
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Knald
Knald
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
Anvil Next
Anvil Next

Productions

  • Forhonor cover
    • Video Game
      For Honor
    • Year
      2017
    • Role
      Level Artist
    • Company
      Ubisoft
  • Jaquette assassins creed victory ps4 cover
    • Video Game
      Assassin's creed Syndicate
    • Year
      2015
    • Role
      Level Artist / Level Designer
    • Company
      Ubisoft Québec
  • Assassins creed unity
    • Video Game
      Assassin's Creed: Unity
    • Year
      2014
    • Role
      Level Artist / Texture Artist
    • Company
      Ubisoft Annecy
  • Assassins creed iv black flag
    • Video Game
      Assassin's Creed IV: Black Flag
    • Year
      2013
    • Role
      Level Artist
    • Company
      Ubisoft Annecy
  • Assassins creed iii
    • Video Game
      Assassin's Creed III
    • Year
      2012
    • Role
      Level Artist
    • Company
      Ubisoft Annecy
  • Assassins creed revelations collectors edition
    • Video Game
      Assassin's Creed Revelations - Collectors Edition
    • Year
      2011
    • Role
      Level Artist
    • Company
      Ubisoft Annecy
  • Assassins creed brotherhood
    • Video Game
      Assassin's Creed: Brotherhood
    • Year
      2010
    • Role
      Level Artist
    • Company
      Ubisoft Annecy
  • Test drive unlimited 2
    • Video Game
      Test Drive Unlimited 2
    • Year
      2011
    • Role
      Level Artist/Level Designer
    • Company
      Eden Games an Atari Studio

Experience

  • Environment Texture Artist at Ubisoft Québec
    Québec, Canada
    May 2016 - Present

    I have the chance to work in a great Team on an amazing unannouced project.

  • Level Artist at Ubisoft Québec
    Québec
    January 2015 - April 2016

    I had the chance during this period to work on the open Sequence of Assassin's Creed Syndicate, some parts of London and on a For Honor Multiplayer Map.

  • External Instructor on Assassin's Creed Workflow at Ubisoft Shanghai
    Shanghai, China
    August 2013 - August 2013

    I met the awesome Ubisoft Shanghai team to share with them the workflow and Technical, Design and Artistic rules of the Assassin's Creed Brand.

  • Level Artist at Ubisoft Annecy
    Annecy, France
    June 2010 - January 2015

    During almost 5 years I was Level artist at the Ubisoft Annecy Studio. During this period I have worked on a lot of projects from pre-production to debug, making atristic or historical researches, concepts, benchmark, Level art agencements, Textures creation and 3d modelisation. A great and complete experience that have bring me to Canada.

  • Level Artist / Level Designer at Eden Games
    Lyon, France
    June 2009 - September 2009

    I worked there as a trainee level artist/level designer. I was in charge of a full 3 km2 of the Ibiza Island. I have created a complete city with all the history stratas from the original village with vine eploitations to the tourist part near a beach.