I graduate in 2010 at the Emile Cohl School in France as a Conceptor Draftman.
I start working in the industry in 2010 at Ubisoft Annecy on the Assassin's Creed Multiplayer franchise.
I worked since on dozen of environments, 8 AAA games in 3 different countries.
I'm passionate by crafting 3d environment that share stories and emotions with people. What I like the most everyday is to be challenged by my colleagues and learn as much as I can to become a better artisan.
I have the chance to work in a great Team on an amazing unannouced project.
I had the chance during this period to work on the open Sequence of Assassin's Creed Syndicate, some parts of London and on a For Honor Multiplayer Map.
I met the awesome Ubisoft Shanghai team to share with them the workflow and Technical, Design and Artistic rules of the Assassin's Creed Brand.
During almost 5 years I was Level artist at the Ubisoft Annecy Studio. During this period I have worked on a lot of projects from pre-production to debug, making atristic or historical researches, concepts, benchmark, Level art agencements, Textures creation and 3d modelisation. A great and complete experience that have bring me to Canada.
I worked there as a trainee level artist/level designer. I was in charge of a full 3 km2 of the Ibiza Island. I have created a complete city with all the history stratas from the original village with vine eploitations to the tourist part near a beach.