Vincent Dérozier
Vincent Dérozier
Lead Art at Gearbox Software Québec
Québec City, Canada

Summary

Born in France, Vincent studied fine arts at Émile Cohl and graduated with a Conceptor Draftsman degree. He began his career in the game industry in 2010 at Ubisoft Annecy as an Environment Artist. He later moved to Canada and worked on multiple Assassin’s Creed titles such as Syndicate, Odyssey, Shadows but also For Honor, and Immortals Fenyx Rising. Specializing in environments and materials, he has held roles ranging from Material Artist to Principal Artist. He is currently Senior Lead Content at Gearbox.

Skills

Environment ModelingLevel ArtPBR TexturingDigital SculptingTexture BakingEnvironment DesignLevel DesignDrawingPhotography

Software proficiency

Substance 3D Designer
Substance 3D Designer
3ds Max
3ds Max
ZBrush
ZBrush
Mudbox
Mudbox
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Knald
Knald
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
Anvil Next
Anvil Next

Productions

    • Video Game
      Assassin's Creed Shadows
    • Year
      2025
    • Role
      Principal Material Artist
    • Company
      Ubisoft Québec
    • Video Game
      Gods and Monsters
    • Year
      2020
    • Role
      Lead Material Artist
    • Company
      Ubisoft Québec
    • Video Game
      Assassin's creed Odyssey
    • Year
      2018
    • Role
      Senior Texture Artist
    • Company
      Ubisoft
    • Video Game
      For Honor
    • Year
      2017
    • Role
      Level Artist
    • Company
      Ubisoft
    • Video Game
      Assassin's creed Syndicate
    • Year
      2015
    • Role
      Level Artist / Level Designer
    • Company
      Ubisoft Québec
    • Video Game
      Assassin's Creed: Unity
    • Year
      2014
    • Role
      Level Artist / Texture Artist
    • Company
      Ubisoft Annecy
    • Video Game
      Assassin's Creed IV: Black Flag
    • Year
      2013
    • Role
      Level Artist
    • Company
      Ubisoft Annecy
    • Video Game
      Assassin's Creed III
    • Year
      2012
    • Role
      Level Artist
    • Company
      Ubisoft Annecy
    • Video Game
      Assassin's Creed Revelations - Collectors Edition
    • Year
      2011
    • Role
      Level Artist
    • Company
      Ubisoft Annecy
    • Video Game
      Assassin's Creed: Brotherhood
    • Year
      2010
    • Role
      Level Artist
    • Company
      Ubisoft Annecy
    • Video Game
      Test Drive Unlimited 2
    • Year
      2011
    • Role
      Level Artist/Level Designer
    • Company
      Eden Games an Atari Studio

Experience

  • Lead Artist at Gearbox Software
    January 2025 - Present

  • Principal Material Artist at Ubisoft Québec
    Québec, CA
    July 2022 - January 2025

  • Senior Material Artist at Eidos Montreal
    April 2021 - June 2022

  • Lead Material Artist on Immortals Fenyx Rising at Ubisoft Québec
    Quebec
    January 2019 - March 2021

  • Environment Texture Artist on Assassin's Creed Odyssey at Ubisoft Québec
    Québec, Canada
    May 2016 - Present

    I have the chance to work in a great Team on an amazing unannouced project.

  • Level Artist at Ubisoft Québec
    Québec
    January 2015 - April 2016

    I had the chance during this period to work on the open Sequence of Assassin's Creed Syndicate, some parts of London and on a For Honor Multiplayer Map.

  • External Instructor on Assassin's Creed Workflow at Ubisoft Shanghai
    Shanghai, China
    August 2013 - August 2013

    I met the awesome Ubisoft Shanghai team to share with them the workflow and Technical, Design and Artistic rules of the Assassin's Creed Brand.

  • Level Artist at Ubisoft Annecy
    Annecy, France
    June 2010 - January 2015

    During almost 5 years I was Level artist at the Ubisoft Annecy Studio. During this period I have worked on a lot of projects from pre-production to debug, making atristic or historical researches, concepts, benchmark, Level art agencements, Textures creation and 3d modelisation. A great and complete experience that have bring me to Canada.

  • Level Artist / Level Designer at Eden Games
    Lyon, France
    June 2009 - September 2009

    I worked there as a trainee level artist/level designer. I was in charge of a full 3 km2 of the Ibiza Island. I have created a complete city with all the history stratas from the original village with vine eploitations to the tourist part near a beach.