I’m a French-born artist with a background in fine arts, having graduated from Émile Cohl with a degree in Conceptor Draftsman. I started my career in the game industry in 2010 at Ubisoft Annecy as an Environment Artist and later moved to Canada, where I contributed to titles including Assassin’s Creed Syndicate, Odyssey, and Shadows, For Honor, and Immortals Fenyx Rising.
With a specialization in environments and materials, I’ve worked across a range of roles from Material Artist to Principal Artist, with a strong focus on material creation, workflows, and art direction. I’m currently a Senior Lead Content Artist at Gearbox.
I have the chance to work in a great Team on an amazing unannouced project.
I had the chance during this period to work on the open Sequence of Assassin's Creed Syndicate, some parts of London and on a For Honor Multiplayer Map.
I met the awesome Ubisoft Shanghai team to share with them the workflow and Technical, Design and Artistic rules of the Assassin's Creed Brand.
During almost 5 years I was Level artist at the Ubisoft Annecy Studio. During this period I have worked on a lot of projects from pre-production to debug, making atristic or historical researches, concepts, benchmark, Level art agencements, Textures creation and 3d modelisation. A great and complete experience that have bring me to Canada.
I worked there as a trainee level artist/level designer. I was in charge of a full 3 km2 of the Ibiza Island. I have created a complete city with all the history stratas from the original village with vine eploitations to the tourist part near a beach.