Born in France, Vincent studied fine arts at Émile Cohl and graduated with a Conceptor Draftsman degree. He began his career in the game industry in 2010 at Ubisoft Annecy as an Environment Artist. He later moved to Canada and worked on multiple Assassin’s Creed titles such as Syndicate, Odyssey, Shadows but also For Honor, and Immortals Fenyx Rising. Specializing in environments and materials, he has held roles ranging from Material Artist to Principal Artist. He is currently Senior Lead Content at Gearbox.
I have the chance to work in a great Team on an amazing unannouced project.
I had the chance during this period to work on the open Sequence of Assassin's Creed Syndicate, some parts of London and on a For Honor Multiplayer Map.
I met the awesome Ubisoft Shanghai team to share with them the workflow and Technical, Design and Artistic rules of the Assassin's Creed Brand.
During almost 5 years I was Level artist at the Ubisoft Annecy Studio. During this period I have worked on a lot of projects from pre-production to debug, making atristic or historical researches, concepts, benchmark, Level art agencements, Textures creation and 3d modelisation. A great and complete experience that have bring me to Canada.
I worked there as a trainee level artist/level designer. I was in charge of a full 3 km2 of the Ibiza Island. I have created a complete city with all the history stratas from the original village with vine eploitations to the tourist part near a beach.