Mycenaean Tombs

This Kit was created to build Mycenaean Tombs. It was suppose to convey a feeling of archaic and solemn place with rough material decorated a long time ago. I made those materials from scratch, identifiying the needs and budget first, then creating all the Sculpts in Substance Designer. The final material layering was made in Painter, using an in house Bank Material and Tools.

During the Assassin's Creed Odyssey production I was Texture Artist, at first I helped to create the Architectural Workflow where Modelers needs and Texture Artists constraints were synchronized. I also helped along the production to build in game materials, make follow up with in house or external artists and some Substance or Art related trainings.

Art Direction, Thierry Dansereau
Lead Art, Dominic Gladu-Despatis
Modeling by Pierre-Luc Lavoie

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