Poor Houses

This Kit was created to build poor houses setups. They were suppose to feel fragile and could be mixed with other houses kit like the Greek houses. I made those materials from scratch, identifiying the needs and budget first, then creating all the Sculpts in Substance Designer. The final material layering was made in Painter, using an in house Bank Material and Tools.

During the Assassin's Creed Odyssey production I was Texture Artist, at first I helped to create the Architectural Workflow where Modelers needs and Texture Artists constraints were synchronized. I also helped along the production to build in game materials, make follow up with in house or external artists and some Substance or Art related trainings.

Art Direction, Thierry Dansereau
Lead Art, Dominic Gladu-Despatis
Modeling by Annie Nazoyan polished by Ubisoft Shanghai

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