I worked on the Sabotage mission of For honor during 5 months. Starting from the blank page to the First Draft of the Maps, Design and Structures with my amazing colleague, Jean-Philippe Saucier. We have been trough a huge amount of iteration before nailing the main path of this mission. The complete polish and Debug have been done by a fellow Level Artist, Loic Bébin.
On this Map I have mainly been Working on the space Design, Level Art and Modular breakdown of the architectural pieces.
Everything here is a huge team effort.
The gorgeous Lighting have been made by Annie Dumais.