Aphrodite Tree

This Gallery is about the cursed Aphrodite from Immortals Fenyx Rising.
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During the production I had the chance to create Aphrodite when she is turned into a tree by Typhoon. I sculpted the tree and the body in one piece to make it feel like the Goddess is trapped into the trunk. I created two specific tiling materials and layered them in painter. The head and hairs are reused from the original model made by the character team and layered using a smart mat from the work I did on the body. Foliage and apples are reused from the environment made by the biome team.
It really was a fun piece to work on.

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On Immortals Fenyx Rising, I had the chance to be Lead Environment Material during the full project.

At the very beginning I worked closely with the Art Director to find our own material identity and share it internally and externally, building documentations, trainings and benchmarks.
During the production I planned material assets workload, material visual identification for each gods and made the follow up with the artists responsible for each kit of assets. I was also the point of contact for the creation of many assets between several departements.
On parallel I produced many assets myself and was in charge of Hephaestus architecture and the Hall of the Gods, it was really important for me to keep producing while beeing lead.

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Head Sculpt by Stephanie Chafe,
https://www.artstation.com/stephchafe

Concept Art by Asim A. Steckel,
https://www.artstation.com/artwork/Ga9mqN

Tilable materials, tree sculpt and layering done by me, head and hair sculpt by the character team.

Tilable materials, tree sculpt and layering done by me, head and hair sculpt by the character team.