This Gallery is about the cursed Aphrodite from Immortals Fenyx Rising.
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During the production I had the chance to create Aphrodite when she is turned into a tree by Typhoon. I sculpted the tree and the body in one piece to make it feel like the Goddess is trapped into the trunk. I created two specific tiling materials and layered them in painter. The head and hairs are reused from the original model made by the character team and layered using a smart mat from the work I did on the body. Foliage and apples are reused from the environment made by the biome team.
It really was a fun piece to work on.
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On Immortals Fenyx Rising, I had the chance to be Lead Environment Material during the full project.
At the very beginning I worked closely with the Art Director to find our own material identity and share it internally and externally, building documentations, trainings and benchmarks.
During the production I planned material assets workload, material visual identification for each gods and made the follow up with the artists responsible for each kit of assets. I was also the point of contact for the creation of many assets between several departements.
On parallel I produced many assets myself and was in charge of Hephaestus architecture and the Hall of the Gods, it was really important for me to keep producing while beeing lead.
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Head Sculpt by Stephanie Chafe,
https://www.artstation.com/stephchafe
Concept Art by Asim A. Steckel,
https://www.artstation.com/artwork/Ga9mqN