During one Year I was Level Artist on Assassin's Creed Revelations Multiplayer. First I have work with the rest of the world team on the Knight hospital our E3 map. Here I was responsible of some modular assets like houses or props, textures creation and Ground work.
After that I was responsible of the Souk's map, the arabian part of our city. I was owner level artist on this map, responsible of all the first draft modularity, texture listing or asset listing and art documentation. At the end we were 4 Level Artist to work on this map, each one his part. I have made the Inside Souk part. Here I have made all the architectural elements and props.
That was a really exciting experience as responsible of the first block out for a map and to maintain everything to stay in memory, frame rate and design specifications.