Here you will find some of the materials I created for the Library of AC Shadows.
Since ACOD, we refer to "library materials" as offline materials, which are pre-made textures available in Substance Painter and Designer to help build other surfaces or texture baked assets.
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I was tasked early on with assessing the needs for the bank, creating a detailed list of requirements, key references, and nomenclature to ensure a coherent production of the mandate. My main focus was on creating recipes for gold, granite, sandstone, limestone, and a few cedars.
The process was very straightforward in terms of material creation, much like any other procedural library. It involved following templates and optimization rules to ensure efficiency and consistency.
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Maksim Kutsenko and Thibaut Reimel also contributed many materials to the library. Please take a moment to check out their fantastic work !
Art Direction, Thierry Dansereau
Lead Architecture, Dominic Gladu-Despatis
Lead Texture, Dimitri Alexis
Lead Props, Antoine Barbot