On this game I was owner on the Portobelo map, a huge governor house which was attack and squat by Henry Morgan pyrats. Here I was responsible to maintain texture listing,asset listing and jira listing at the same time that I was responsible of two rooms, the Hall and the Lounge. In the rooms, I have created the entire modularity, and the biggest part of props to dress up the decoration.
The idea in every room was to think in three steps, what was the first use of a room, what happened during the pyrat attack and what is the use of the room now ? Even if the player doesn't see all this steps it help us to create something credible and coherent according to the work of all my colleagues, that was our red line.
This production was again full of great learnings, arts and technical challenges.