Summary

I graduate in 2010 at the Emile Cohl School in France as a Conceptor Draftman.
I start working in the industry in 2010 at Ubisoft Annecy on the Assassin's Creed Multiplayer franchise.
I worked since on dozen of environments, 8 AAA games in 3 different countries.

I'm passionate by crafting 3d environment that share stories and emotions with people. What I like the most everyday is to be challenged by my colleagues and learn as much as I can to become a better artisan.

Skills

  • Environment Modeling
  • Level Art
  • PBR Texturing
  • Digital Sculpting
  • Texture Baking
  • Environment Design
  • Level Design
  • Drawing
  • Photography
  • Software Proficiency

    Substance Designer
    Substance Designer
    3ds Max
    3ds Max
    ZBrush
    ZBrush
    Mudbox
    Mudbox
    Unreal Engine
    Unreal Engine
    Photoshop
    Photoshop
    Knald
    Knald
    Marmoset Toolbag
    Marmoset Toolbag
    xNormal
    xNormal
    Anvil Next
    Anvil Next

    Productions

    Experience

    Level Artist

    Ubisoft Québec
    January 2015 - Present | Québec

    I'm now part of the the Ubisoft Québec team who had lead Assassin's Creed Syndicate.

    External Instructor on Assassin's Creed Workflow

    Ubisoft Shanghai
    August 2013 - August 2013 | Shanghai, China

    I had the chance to meet the awesome Ubisoft Shanghai team to share with them the workflow and Technical, Design and Artistic rules of the Assassin,s Creed Brand.

    Level Artist

    Ubisoft Annecy
    June 2010 - January 2015 4 years 7 months | Annecy, France

    During almost 5 years I was Level artist at the Ubisoft Annecy Studio. During this period I have worked on a lot of projects from pre-production to debug, making atristic or historical researches, concepts, benchmark, Level art agencements, Textures creation and 3d modelisation. A great and complete experience that have bring me to Canada.

    Level Artist / Level Designer

    Eden Games
    June 2009 - September 2009 3 months | Lyon, France

    I worked there as a trainee level artist/level designer. I was in charge of a full 3 km2 of the Ibiza Island. I have created a complete city with all the history stratas from the original village with vine eploitations to the tourist part near a beach.