Summary

I graduate in 2010 at the Emile Cohl School in France as a Conceptor Draftman.
I start working in the industry in 2010 at Ubisoft Annecy on the Assassin's Creed Multiplayer franchise.
I worked since on dozen of environments, 8 AAA games in 3 different countries.

I'm passionate by crafting 3d environment that share stories and emotions with people. What I like the most everyday is to be challenged by my colleagues and learn as much as I can to become a better artisan.

Skills

  • Environment Modeling
  • Level Art
  • PBR Texturing
  • Digital Sculpting
  • Texture Baking
  • Environment Design
  • Level Design
  • Drawing
  • Photography
  • Software Proficiency

    Substance Designer
    Substance Designer
    3ds Max
    3ds Max
    ZBrush
    ZBrush
    Mudbox
    Mudbox
    Unreal Engine
    Unreal Engine
    Photoshop
    Photoshop
    Knald
    Knald
    Marmoset Toolbag
    Marmoset Toolbag
    xNormal
    xNormal
    Anvil Next
    Anvil Next

    Productions

    Experience

    Environment Texture Artist

    Ubisoft Québec
    May 2016 - Present | Québec, Canada

    I have the chance to work in a great Team on an amazing unannouced project.

    Level Artist

    Ubisoft Québec
    January 2015 - April 2016 | Québec

    I had the chance during this period to work on the open Sequence of Assassin's Creed Syndicate, some parts of London and on a For Honor Multiplayer Map.

    External Instructor on Assassin's Creed Workflow

    Ubisoft Shanghai
    August 2013 - August 2013 | Shanghai, China

    I met the awesome Ubisoft Shanghai team to share with them the workflow and Technical, Design and Artistic rules of the Assassin's Creed Brand.

    Level Artist

    Ubisoft Annecy
    June 2010 - January 2015 | Annecy, France

    During almost 5 years I was Level artist at the Ubisoft Annecy Studio. During this period I have worked on a lot of projects from pre-production to debug, making atristic or historical researches, concepts, benchmark, Level art agencements, Textures creation and 3d modelisation. A great and complete experience that have bring me to Canada.

    Level Artist / Level Designer

    Eden Games
    June 2009 - September 2009 | Lyon, France

    I worked there as a trainee level artist/level designer. I was in charge of a full 3 km2 of the Ibiza Island. I have created a complete city with all the history stratas from the original village with vine eploitations to the tourist part near a beach.