For Honor

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I worked on the Sabotage mission of For honor during 8 months. Starting from the blank page to the First Draft of the Maps, Design and Structures with my amazing colleague, Jean-Philippe Saucier. We have been trough a huge amount of iteration before nailing the main path of this mission. The complete polish and Debug have been done by a fellow Level Artist, Loic Bébin.

On this Map I have mainly been Working on the space Design, Level Art and Modular breakdown of the architectural pieces.

Everything here is a huge team effort.

The gorgeous Lighting have been made by Annie Dumais.