Here are some screenshots of my work on Assassin's Creed Syndicate. This work is a team work, really proud to have work with so good people.
During the first months of the production Alex Gingras and I were the only Artists on the Train Hideout Benchmark in Annecy, France. I was responsible of the Locomotive first Draft, the interiors of the 4 carriages and the texture/Material start. I move at the end of the benchmark Gate so the Hideout was after that completely done by the amazing artist of Annecy, Alex Gingras, Celine Martinico, Mikael Guaveia.
Then I move to the Quebec Studio in Canada and become Level Artist on the Sequence 1 with Jonas Axelsson, Elliott Walton and Safy Saada. An amazing experience because you don't work the opening of a game everyday :) . I work the Sequence from the Block Out until debug and was making Level Art and Level Design of some areas. Most of my environments were made with already existing props or architectural pieces, making specific ones only whe